Fans of Fallout 3 have recently stumbled upon a curious and hilarious glitch in the Super Duper Mart: a conveyor belt seems to be bleeding when shot at. This quirky discovery has quickly become a source of amusement within the Fallout community.
In a series famed for its gritty and explosive action, it’s no surprise to find plenty of gore throughout the game. Fallout doesn’t shy away from blood and guts, with its over-the-top battles often leaving a mess of body parts in their wake. However, this time, it seems the violence has even managed to touch the inanimate objects of the world, although most likely due to a programming error.
One particular fan shared their finding on Reddit under the username doomboy6969420. According to their post, taking aim at the conveyor belt would result in it showing what appeared to be bloody bullet holes. Interestingly enough, this wasn’t limited to just the belt; the counters and cash registers also exhibited similar signs of “bleeding” when shot. It’s odd enough to imagine a robot like Mister Handy bleeding, but seeing a static, lifeless conveyor belt display such a trait took the cake.
The community hasn’t wasted a moment in crafting joke theories about how this might have come to be. Many have humorously likened it to the memorable Fallout 3 Broken Steel DLC discovery where a train was actually a hat worn by an NPC to simulate movement. With Bethesda’s creative shortcuts well-remembered among fans, some joked that perhaps this bleeding belt was just another trick up the developers’ sleeves or maybe an NPC wearing the belt like a hat. Fans reminisced about other clever techniques Bethesda has used, such as making NPCs pose as mannequins or repurposing code, like that of Skyrim’s dragons for Fallout’s Vertibirds.
While the train-hat story was indeed a matter of resourceful programming, this bloody conveyor saga is probably just an accidental bug. The game might be mistakenly pulling a generic bloody texture from its files when anything is shot at, rather than a more appropriate one. Given that this doesn’t interfere with how the game is played, it likely didn’t register as a priority for correction. And although a mod could easily fix this, it seems that the community is enjoying the unexpected humor of it all too much to bother.
Since its release on October 28, 2008, Fallout 3, developed by Bethesda Game Studios and published by Bethesda Softworks, has become well-known for its richly detailed world and willingness to venture into dark themes, earning its ESRB rating of M for Mature. As players continue to explore, perhaps even more delightful quirks like the bleeding conveyor belt await discovery.